Following a vision of global harmony courtesy of Pokémon Go, it's undeniable that the monster collecting series stands as one of the most popular video games around. Pikachu is just as identifiable as Mickey Mouse, if not more so. The ongoing pandemonium surrounding card prices guarantees near-daily Pokémon headlines. You'd be hard-pressed to find a pocket monster game that failed to move at least a few million units. Even, fan-made Pokémon games achieve popularity annually.
Yet in spite of that pervasiveness and popularity, some Pokémon games that remain underappreciated. These are titles that failed to receive their proper due, or were overshadowed by the excitement of the core series. They're Pokémon games stuck on ill-fated platforms or online offerings, or were pioneering attempts onto different formats. They're often also Pokémon games that might have blossomed if they ever got follow-ups or modern remakes. Considering these factors, we won't be offering just one more recommendation for Pokemon Conquest or the Pokémon Mystery Dungeon series. We're going beneath the surface.
Nevertheless, you may already know about these Pokémon games. Therefore, prior to rearranging your glasses and writing 'Actually,' let us just agree that these are Pokémon games for people with discerning palates, shall we?
Pokémon Ranch: The Chill Precursor
An excessive number of Pokémon games emphasize the battling aspect of the series, and far too few of them focus on the everyday aspects that would come with owning a pet. Admittedly, there are minor mechanics like these in modern games—players may play with your monsters in bases. But I am dying for a Pokémon game more in the style of Nintendogs or The Sims.
My Pokémon Ranch (2008) for the Wii isn't it. The downloadable-only title is most accurately viewed as the precursor to Pokemon Home; that is, as a repository to hold monsters from various titles. Reviews from its launch said Ranch was a poor if not truly ugly game. I'm not here to argue against these notions, but it compels me to say Ranch might be the nearest we've come to a slice-of-life Pokémon game.
As the name suggests, the game takes place on a ranch where your Mii avatars—imagine this—just relax with your Pokémon pals. The interactions with Pokémon were simple, and a significant part of the appeal was observing what your monsters might do when not forced into cockfighting. Ideally, Pokémon Ranch would have been the beginning of a beautiful franchise built on the daily joys of coexisting with a tiny companion. However, because The Pokémon Company can collect a fee for Pokémon Home now, it's likely we will not get a Pokémon Ranch game realized to its fullest potential. I'd say 'help us, Pokémon Pokopia!' but I also know that the upcoming Switch exclusive is as much a puzzle game as it is a life sim.
Ranch came out long before Stardew Valley kicked off the enduring trend of comfort gaming. It was before the rise of passive games, and the Let's Play popularization of viewing games you aren't actively controlling. Many never realized that Ranch's concept to observe your critters as much as you interact with them wasn't to hide a lack of substance. In actuality, Ranch's attention to detail was so remarkable, there's a Twitch stream dedicated to running the game continuously. The individual who runs the channel states that, after nearly two decades of playing the game, he even now has not encountered all that is in it. Recognition for Pokémon Ranch: no one understood you in 2008.
Pokémon Duel: The Tactical Board Game Lost
Did you know that Pokémon once had an licensed tabletop game with action figures? Pokémon Duel was the 2016 effort to digitize the tabletop experience in a more accessible format. Duel was also, sadly, one of Pokémon's earliest forays into the world of free-to-play mobile gaming. Duel had the hallmarks of a gacha game where players could spend for advantage—and there was motivation to do so, given the lengthy grind for new figures.
These questionable mechanics masked a tragic reality: Pokémon Duel was an superb tactical game with Duel today. "Words cannot describe how much I adored and miss this game," one YouTube comment reads, seven years after Duel's servers were pulled. "Honestly I think this game was better than TCG Pocket in terms of complexity, approachability, game design, and content in general," another commenter wrote. "I truly believe if it came out now people would be playing it more than GO and Pocket combined."
Unfortunately, Duel's early release was marred by server issues. Technical problems, alongside Duel's scummy monetization model, gave people little reason to come back. If, by some miracle, The Pokémon Company decided to revive this franchise, it's unclear things would play out differently. The unusual board structure made for a great tactical experience for the handful of players who played Duel, but that board is also a intimidating visual mess.
Pokemon: Magikarp Jump: The Absurd Experiment
Man, why don't more Pokémon games relax a little and have some enjoyment? Magikarp Jump (2017) was a rare instance of The Pokémon Company giving its blessing a game with a premise so absurd, it was bordering on shitpost. Considering we're dealing with a franchise where trainers go out with a full belt of useless monsters who simply cannot do anything, it's surprising we don't have more Pokémon games that laugh at themselves.
In Magikarp Jump, the player is tasked with raising the best possible version of the infamous fish. I'm not talking about a Magikarp that can kick your butt. These are 'karp raised to enter contests to see who can flop the highest. One drawback is how Magikarp Jump, like many mobile games, requires the player to pause before they can train their Magikarp further. But it is evident throughout the experience that the developers appreciated and got the fan culture around Magikarp.
This was most apparent than in Jump's merciless random events, where your Magikarp was as likely to improve as it was to get eaten by a Pidgeotto. Beyond the great writing, Magikarp Jump also tried out other things one might wish the mainline games would do, like offering a wide variety of the same species of monster. I know it's not feasible for any Pokémon game to have dozens of variations for a roster of over a thousand creatures, as Magikarp Jump does... but one can dream.
Magikarp Jump was not a particularly complex or profound game, but the seeds of brilliance were there. Sharply written events with unpredictable results that forever alter how you can train a companion also describe the excellent Mewgenics. And I'm just saying: Mewgenics will almost certainly be in the conversation when Game of the Year season rolls around.
With dozens of mainline entries and derivative titles, it's probable that I omitted that one Pokémon game you totally love but argue that not nearly enough people played. I know that some people look back on games like Pokémon Ranger or Pokemon Pinball with affection despite argu